

In the Wilderness Boss Rework Design Blog, we made an amendment following early feedback that we would allow both Thamarron's and the Accursed Sceptre to autocast. It looks as though the upgraded Revenant weapons slot neatly into their role as 'anti-PK' weapons, helping PvMers fight back a little more vigorously against any would-be PKers. We’ve been carefully watching what you’ve been up to with the proposed rewards for the Wilderness Boss Rework and will be making changes accordingly. Players should now be able to enjoy the fancy new Quest 'scroll' interface without any confusion as to what this button does. While not strictly speedrun related, we've also disabled the 'Switch View' button for Achievement Diary journals. Players keybinds and other settings no longer reset when starting a new speedrun.Ironman chat icons now display correctly on Quest Speedrunning worlds.Players are now able to abandon their current speedrun while in the Wilderness and should find themselves teleported back to Lumbridge as expected.We plan to have items dropped by NPCs work the same way by launch. Items dropped by the player during an active speedrun are now correctly deleted when the speedrun is abandoned.Dropped items such as food or untradeables now follow the player between worlds while Quest Speedrunning.
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You’ve sent in lots of great ideas about how to make the experience even more enjoyable, and so we made a handful of hotfixes for you to get up to speed on: We’ve really enjoyed watching you all zoom through our first offering of iconic quest speedruns. The colossal croc is now able to melee players stood on the corners of the rocks in his lair. The 'cascading X' attack during Wardens Phase 2 no longer does damage if a Warden is downed, in line with their other attacks.įinally, Zebak was having trouble sinking his teeth in to players on certain tiles. This should alleviate the need for players to keep track of boost timers and lead to more consistency on this Path. The max hit threshold when mining the pillar on the Path of Het has been reduced from 102 Mining to 100 Mining. We've improved the consistency of these spawns so players with a need for speed should find the room a little less frustrating. The crocodile spawns on the Path of Crondis were a little inconsistent, meaning that even tick-perfect players were occasionally having to make an extra run for water. The Summary screen now accurately displays Prayer effectiveness in line with the removal of Silent Prayers and the addition of Deadly Prayers. Keen-eyed players noticed that the Summary screen in the Raid Setup interface wasn't accurately reflecting the Deadly Prayers Invocation. This was an unintentional error on our end and has been fixed in today’s update. Players using 'Need Less Help' noticed that the number of supplies being offered by mid-raid loot was lower than expected. Our last set of changes included a handful of tweaks to Invocations, with a couple of unintended side effects. Since then, a bunch of you have gotten in touch with suggestions that we've included in this week's update!Īfter a few weeks of dragging sand through the office, we feel like Tombs of Amascut is in a really great spot! Last week, we made some changes to Tombs of Amascut and activated beta worlds for Quest Speedrunning, Poison Dynamite and the Wilderness Boss Rework rewards.
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This week's game update sees us make a handful of tweaks to Tombs of Amascut and the ongoing betas!
